![]() I'll be assuming you have done that and named it wizard_kyle. I recommend you follow my old skinning tutorial and extract kyle so that you have it ready as a new skin, not one that would overwrite kyle. For this tutorial we will be using Kyle as an example. To import a character model into 3ds Max you first need to extract it from the assets files. This is not a modeling tutorial, that's something I might make later if people want it, but currently there are tons of tutorials on how to model in 3ds Max out there, so here I'm only focusing on the import and export process.Įxplains the process of Importing a Kyle model, editing it, and then exporting it in working condition.Įxplains the differences when importing, editing and exporting creatures and vehicles.Įxplains the differences when importing, editing and exporting sabers and weapons. But there's not a big difference in creating them from scratch. As an example I will be showing the process of EDITING existing models. This is a tutorial that covers how to use the GLM plugins made by Scooper for creating/editing GLM models for Jedi Academy. ![]() Characters, Creatures, Vehicles, Sabers and Weapons
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